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Underwater Dungeon

Game level production for a game modelling class at uni. This process taught me the high to low poly pipeline through Maya, Zbrush, Substance Painter and then presented in Unreal Engine. I also produced a tiling texture in Unreal Engine for the first time.

Column

Column

Stairs

Stairs

Candelabrum

Candelabrum

Tilling Texture - Wall

Tilling Texture - Wall

Weekly Progress

Turntable

Tilling Texture - Path

Tilling Texture - Path